Great design isn't just about pixels—it's about how people move through a system.

This series explores real-world friction points in UX and Instructional Design. Whether I’m rotating a physical space 90 degrees or streamlining a digital pharmacy integration, the goal is always the same: make it intuitive, make it accessible, and make it work.

01 | UX/UI
The Bathroom Renovation

02 | Systems Thinking/UX
The Unintended Hallway Loop

0X | In the Works
Analyzing the Possibilities

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UX Product Design: 0–1