Great design isn't just about pixels—it's about how people move through a system.
This series explores real-world friction points in UX and Instructional Design. Whether I’m rotating a physical space 90 degrees or streamlining a digital pharmacy integration, the goal is always the same: make it intuitive, make it accessible, and make it work.
01 | UX/UI
The Bathroom Renovation
02 | Systems Thinking/UX
Unintended Hallway Loop
03 | Accessibility
WCAG 2.2 Form Fields
04 | Instructional Design
Federal FOIA Redesign
05 | Strategic UX
Legacy Systems: The Porch
06 | Accessibility
WCAG 2.2 Field States
0X | More to come
Analyzing the Possibilities
07 | Systems Thinking
Multi-User Yard Design
08 | Data Visualization
Temper Tantrum Dashboard